Monday, January 18, 2010

Le Roi est Mort. Vive le Roi!

Well, the kickoff of the Godzwar campaign 2010 was last Wednesday... and what a great time! In addition to our usual crew of 7 (Including myself) we had three visitors, two of which will be joining us with their own characters next week. Sooo, this week and up to Wednesday of next week will be spent in preparation of that. Interestingly enough, the two newbies are both female, which brings our total feminine count to 3 (four if you count my love for Enya and romance movies)... worthy of note only because this is the first campaign I've run (and I've run quite a few!) that had ANY females in them. And now, we'll have three! If Baelle is any indication of what is possible, this is going to be a very, very fun campaign!

"What do you mean, no damage??"

Well, the intrepid heroes managed to get out of Goodhaven safely, albeit without Roland's head. However, they *did* manage to get an entire group of people mad at them. Mattias decided to confront one of them in the local tavern... It didn't end well! Tanundur discovered that charming an NPC doesn't always guarantee a positive turnout, as the one he charmed happily did what he asked him to do (meet him in 2 hours in front of the library), but he came with ALL his buddies! Ouch. Poison blades, anyone?

Once escaping, the crew decided to forego Roland for the time being, and made their way instead towards the fabled mage tower. The travel there was mostly uneventful, until they got close to the "blast zone." Garkor did the usual trick of placing an invisibility field around them as they slept... but this time, they were attacked... by skeletons! Undead? Here?? It was then they discovered that non-magic weaponry (including Mattias' "fists of death and great pain") don't cause damage to the undead. Even still, they were able to vanquish the skellies, and as a bit of desperation the melee folk grabbed a femur from the skellies to use as a magical bludgeoning weapon. It worked, but it only did a small amount of damage, and the spellcasters were running out of spells fast! Something would have to be done, but what? We'll find out next session, I suppose...

Tuesday, January 12, 2010

It's Nearly Time...

Well, the long holiday times are finally over. We've eaten our Turkey, indulged in Egg Nog, opened presents and, most importantly, spent quality time with family and friends. Over the holidays, GodzWar sessions were suspended... in effect, we skipped a night. Playing bi-weekly, that means it's been a month! Ouch. But no matter, it is time for our brave adventurers and world-savers to dust off their dice, sharpen their pencils and turn on the imagination brain box... for tomorrow night, we dive again into the world of Aardeus!

When last we left our intrepid adventurers, they had chased the leader of the brigands all the back to Goodhaven. A cursory search has availed nothing however, as the citizens of Goodhaven seem reticent to speak of the leader, nor for that matter any aspect of the brigand presence! What's up with that?

While we're on the subject, let's delve a bit into the history of Goodhaven.

Before Godzwar, Goodhaven was little more than a moderate sized fishing town. Located on the Eastern coast, as well as being close to the Cascadian Mountains to the west of the town, Goodhaven was a good place to find all sorts of foods, crafts, armor and weaponry. The marketplace was alive daily with all sorts of people selling their wares, buying rare and precious metals and magic items, and generally taking in the atmosphere of good times and easy living. The Elundrian King, King Faustren the Just, lived many leagues to the south west in the city of Elund. Elund was a major city, yet still it was not uncommon to find the good king visiting Goodhaven to take in the sights (and of course to bring more than a few trinkets home to Queen Vannesia). Still, the main focus of population and growth was Elund, with which the denizens of Goodhaven were perfectly content. The Magistrate of the town controlled the town easily, and with the constant influx of new people visiting, including occasional visits from the Elven lands of Teth'Allun and even dwarves from the MightHammer mountains, everyone was prosperous and and content.

Godzwar affected all things, big and small. Elund was utterly destroyed by Shofum's strike. Surrounding townpeople ran for their lives to the only other larger city of refuge, Goodhaven. The influx of people, coupled with the distrust of people that war often breeds, caused Goodhaven to become a city of sadness and despair. With the King dead, the Magistrate had no real authority and was unprepared to handle the changes effectively.

More on this in my next installment: Rise of New Leadership!