My vantage point on this whole idea of gaming is a little bit different than everyone else's. I started out creating a character (who will make several cameo's) because I really wanted to be a part of the story. As it turns out, life has a funny way of keeping me from most of the sessions that Fletcher runs, but that doesn't mean that I don't want to be a part of the story. In fact, I've been helping Fletcher to sculpt his ideas and mold them into a story that I really want to write down - and perhaps even publish into the Kindle store since self-publishing is pretty easy on a Kindle.
That being said, I'm not going to be nice to the characters in the story like Fletcher may sometimes choose to do. If a character's actions get in the way of the greater story, I'll have no problem making them face consequences, even if those consequences mean death. When I hear about role-playing, I expect each player to be fully immersed in their character. I also expect that just because a player knows something, that doesn't mean the character they are playing does. Each character is but a pawn in the grand story being told, and it is my hope or intention to turn that story into a form of fantasy epic that someone like J.R.R Tolkien or Robert Jordan would take the time to at least glance at, and perhaps even get some enjoyment out of. Aerdus is a big place with a fascinating history - and these characters are helping to write it. Remember that the next time you pick up a die - I'm watching, even if it's from afar.
Thursday, December 24, 2009
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The story thus far has proceeding much better than I could have dreamed. I created the basic world, and (with valued assistance from Jason) developed what I will modestly call a very intriguing plot line... but the story is in the details, and that's where the characters, and those who portray them, have done SOO well. Matthias' brooding, almost neurotic demeanor... Balle's impish, precocious attitude... the rampant paranoia that is pervasive in the characters' interactions with each other (which I'm guessing will tone down quite a bit once trust begins to flourish)... Albrecht's innocent intentions turning bad... all of this and more makes this story one worth telling. I've gotten to where I can't wait for the next session to begin, just so I can see what happens next!
ReplyDeleteOutstanding job, everyone. Thanks for making the world come to life!